I've decided to give my own reflections of the game since a lot of people seem to be interested in it, but afraid of falling into the sonic cycle. My system of reviewing will be simple. I'll list the positives, the negatives, and then a final analysis along with a score. Is this game worth your rings?
- Nice Challenge
- Surprisingly to me, this game got pretty hefty on the difficulty, and rather quickly. It wasn't too frustrating, because for the most part, the difficulty felt fair. At least, it was as fair as the genesis Sonic games were. Except for the special stages. Fuck the special stages.
- Somewhat decent looking
- I wasn't a big fan of the graphics in this game at first. I'm still not very fond of them. I think that high-res sprites with hand-drawn backgrounds would have looked much better. Then again, that's what I believe for a lot of games. For how this game looks though, it's not bad. The model of sonic is kind of nice, and the surroundings doesn't make me want to puke.
- Nice throwbacks
- They seem to be trying to hook older Sonic fans with large doses of nostalgia treats. There are so many throwbacks, nods, and mechanics used in older sonic games that I lost count. Though it's not respectable in itself to take such an easy route, and reuse so many aspects of those games instead of making fresh content, I'm sure that Dimps, and Sonic team are just trying to hook us in. I didn't mind it.
- Short Game
- Though the moderate difficulty almost hides this, it feels like the game was cut short. That's likely due to the fact that this is only the first of an episodic release series. Still, few may feel like they didn't get their money's worth. Especially if you are generally good at games, and get through it in about two hours, like I did. The special stages may slow you down a bit if you're a completionist.
- Physics don't feel right
- Though I'm not sure if this was done by the developers intentionally, but Sonic still doesn't feel right. For example, his momentum comes to a complete halt whenever you release the directional pad -- especially noticeable in the air. This makes platforming feel awkward, and movement feel slow and tiring. You're not playing with Sonic's momentum anymore, and it felt like I was dragging the fucker the entire game. It doesn't ruin the game completely, but it just made the tedious sections of the game even more tedious. Oh, and fuck the homing attack.
- Fuck this music, dude.
- Sonic to me still has high standards to keep when it comes to music in his games. Even in the worst sonic games, the tunes are still at least listenable. This game however saddens me. I don't know what the fuck I'm hearing in this sonic game that's supposed to be redeeming the series, but it certainly isn't catchy, structured, or memorable. Some of these songs loop so many times, that you'll want to loop the controller around your neck, and hang yourself. Provided that some of the songs have potential, that doesn't help the game, seeing as though there are some users on Youtube remixing some of the songs on this game, and making it sound a million times better. That shit isn't doing much for Sega's credibility.
Overall, I have to admit that I was interested enough in this game to finish it. I even went back to it once or twice to re-do some of the levels, and to try to get the emeralds. I had fun playing it for the most part, and I wouldn't mind playing the second episode just to see what they improve on it. The level design kept this game enjoyable, and it reminded me of what a sonic game actually is. It's a step forward -- Pray that it's not followed by another two steps back.